Jochem Beltman

About me

I'm a game programmer specializing in Unity and recent graduate from BUAS. I've got lots of experience developing games for various innovative platforms such as AR (Hololens) and VR. I have strong soft skills, am open-minded and able to work independently. I'm currently looking for a job in the games industry where I can challenge myself and express my creativity.

I'm a violinist, proud Wii U owner, cat-lover and love to play and develop games. I enjoy a wide range of genres from 2D fighters to turn-based strategy games. My 2 definite favorites are Monster Hunter and Rayman.

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My work


The Talkers (Ongoing)

  • Engine: Unity
  • Platform: PC
  • Team: 1 Programmer, 2 Designers, 1 Producer
  • Length: Until it's done
  • Roles: Creative generalist, gameplay, tools and graphics programmer
  • Dates: 28/03/2022 - Current

  • Project: Custom path tracing tech demo project
  • Language: C++ / CUDA / OptiX 7
  • Team: 6 graphics programmers
  • Roles: Lead, graphics & generalist programmer
  • Dates: 07/10/2020 - 02/07/2021


  • Engine: Unreal Engine 4
  • Platform: PC
  • Team: 2 Programmers, 2 Designers, 4 Artists
  • Length: 2 months
  • Roles: Lead & generalist programmer, Scrum master
  • Dates: 06/05/2019 - 28/06/2019

  • Project: Personal engine sandbox project
  • Current Goal: Implement a DXR ray tracing renderer
  • Team: 1 programmer
  • Dates:17/06/2020 - Current




  • Engine: Unity
  • Language: C#
  • Platform: PC
  • Team: 4 programmers, 5 Artists
  • Length: 9 Weeks
  • Roles: AI/enemy programmer
  • Date: 11/02/2016 - 30/03/2016

  • Engine: Unity
  • Platform: Mobile
  • Team: 4 Programmers, 3 Designers, 4 Artists, 2 Producers
  • Length: 2 months
  • Roles: Generalist & graphics programmer
  • Dates: 04/05/2020 - 26/06/2020

  • Engine: Unity
  • Platform: PC - VR
  • Team: 2 Programmers, 3 Designers, 4 Artists
  • Time: 3 weeks
  • Roles: Lead & generalist programmer
  • Dates: 06/01/2020 - 24/01/2020

  • Engine: Unity
  • Platform: PC
  • Team: 1 programmer
  • Length: 1 week
  • date: 10/10/2016 - 14/10/2016


  • Engine: Unity
  • Language: C#
  • Platform: PC
  • Team: 2 Developers, 2 Artists
  • Length: 4 Weeks
  • Roles: Lead Game programmer
  • Date: 25/10/2016